Become a Burn Boss: an interactive journey through wildfire mitigation

A immersive exhibition transforming complex wildfire mitigation strategy into tangible experiences to raise public awareness

Introduction: Wildfire on the West Coast

In 2020 alone...

Swept across 10 million acres

Destroying 10,000 structures

Killing dozens of people

Causing $15 billion property damage

Number of Fires Each Year From 2017 - 2022

2017

2018

2019

2020

2021

2022

0

2,500

5,000

7,500

10,000

Acres Burned Each Year From 2017 - 2022

5,000,000

4,000,000

3,000,000

2,000,000

1,000,000

0

2017

2018

2019

2020

2021

2022

What is the issue?

Public Understanding of prescribed burns is extremely limited

Who is involved?

Government, businesses, residents, and fire services all have a stake

Why do we care?

Wildfires put lives, homes, and ecosystems at risk

What is Prescribed Burns and Why we need it?

Do you know that nature NEED wildfires?

Fire-adapted ecosystems need wildfires to thrive because they maintain forest health by reducing dense vegetation that is fuel for wildfires. The natural fire circle is shown below:

Dense Forest

Wildfire

New Growth

Burnt Forest

However, policies have focused too much on wildfire suppression for several decades, leading to an accumulation of vegetation and exacerbating the severity of wildfires in the long term. Consequently, the current wildfire risk is elevated due to the fuel loads accumulation on the landscape, compounded by prolonged periods of drought conditions.

Increases Dry Fuel

Risks Severe Wildfires

Prescribed burns as the mitigation strategy

Interview: Learn from Professional Burn Boss

Matt

Wildland Fire Specialist

Started working in fire since 1991

Qualified as Burn Boss in 1999

Conducted hundreds of prescribed burns

“It is always good to show audience the positive outcome!”

*Burn Boss is a state-certificated individual who is responsible for performing and overseeing the procedure of prescribed burns.

Prototyping: Starting from cardboard

The initial cardboard prototype we built out has a five-room exhibition, including one intro room, three VR rooms, and one immersive projection room. We then removed one VR room to make the whole experience smoother.

Rapid Brainstorming: From Divergence to Convergence

At the beginning stage, we brainstormed various ideas, ranging from alert system to public sculptures. Then we selected the designs we liked the most and combined them into a multi-room immersive exhibition design. Besides the six main sketches we pick, we also summarized the six main points we need to address in the exhibition.

Timeline

Jun - Oct 2021

4 months

My Role

Lead Experience/

Visual Designer

UX Researcher

Collaborate with

2 Designers

2 Researchers

5+ Developers

5+ Data Scientists

Method

User Survey

Stakeholder Interview

Physical Prototyping

Game Design

Speculative Design

Tool

Figma

Photoshop

Google Forms

Unreal Engine

Meta Quest